KTDK.rawr – Kemono texture development kit for making Kemono texture mods. MB2.rar – Textures and UV maps for the Avatar 2.0 Skins, Clothing and Other stuff.Īv2 1.14.x skins.zip – New skins for avatar 2.0 v1.14ġ.14 texture resources.zip – New UV maps and textures for the Avatar 2.0 v1.14 head M4 Venus Texture Developer Kit – Textures, UVs, neck blending kit and other resources. M4 Texture Developer Kit – Textures, UV maps, and other M4 texture creation resources. M4 AnnieMay Extra Resources – Textures and UVs specific to M4 AnnieMay (will also need the kit bellow) M4F Texture Development Kit – Textures, UVs, Neck blending kit for M4 Kemono/Bakemono/Chipmunk. (All the textures for Rikugou and M3 related things can be found included with the product itself) Textures and UV maps for modding purposes. The M4 Bakemono dummy – – Textures and UV maps – The M4 Momo/KeMomo dummy and texture kit – The IMP Head – Mesh rigging and animation dummy Same story as above, use this to make armors and other addons for Rikugou.Įach head is in a separate object layer, the Venus head is the non slim shape, back/top of the head may be incorrect shape. Read the included readme.txt for more information. Using its skeleton for your own avatar isn’t recommended because it has custom joint positions that do not match the default SL avatar’s joint posittions. When uplaoding your rigged creations, do not import the kemono skeleton joint posittions, the kemono avatar doesnt need that and it will just break things for you. This dummy is just a rough representation of the Kemono avatar’s shape so it is borderline impossible to create skintight clothing that doesnt clip using this dummy. You will need Avastar 1.0.873 for the Avastar version to work. I have included 2 versions, one is for those of you who use the Avastar tool and one for everybody else. Same as the Avatar 2.0 mesh dummy, this will allow you to create content for the kemono avatar as well as learn stuff. V the Kemono dummies bellow are old versions V. You can use it as a learning tool to learn rigging and experiment on it.Ĭurrent full detail version fo the kemono dummy You can use it as a rigging tool along with the bone weight copy script, by copying its weights onto your mesh clothing or character. You can use it as a shape guide if you wanna make clothing for Avatar 2.0. Each boob size is in a separate object layer.įor those who arent familiar with what this is, the Avatar 2.0 mesh dummy is a tool for people who want to develop mesh clothing and other stuff for the Avatar 2.0. I have updated the shape of the head and shoulders to match the current Avatar 2.0 shape more closely, but more importantly, i have added the much requested boob sizes too. Reference material for clothing, and other kind of 3D content creators. Videos 51 Avastar-279 Simply Avastar Newbie Page Getting Help 39 Reference 5 First Steps Preparation Create Adjust Export Import SL Shapes 9 Skinning&Weighting Skinning Basics Binding Meshes About Bones Inspect Weights Edit Weights Bone Inheritance Topology Exporting Trouble Shooting Posing Animating Editing Joints 20 Advanced Avastar with Quads Importing Rigs 10 Developer kits 4 Kit Creators Intro for creators Create Kit The Rig Converter Support 6 Kit Users Intro for Kit Users Manage Kits Attach Mesh Reuse Mesh 2 Tips&tricks Maitreya MeshBody The Eye Rig The Hand Rig Fitted Mesh Fitted Physics Tinies & Giants Fixing Asymmetry Rig a Creature Bind a Creature Rest&Bind Pose Install Update Preferences Known Limitations 4 Troubleshooting Installation & Update Issues Export Errors Tracebacks SupportTickets Changelogs 14 Workflows 6 Basic workflows First Time Users Clothing and Attachments Characters Animations Advanced Expert Clones Attach Fitted Mesh Fit to Shape Add Avastar Load Shapes Upload to SL Bind Poses 9 Knowledge Skinning Basics Avastar Bones Fitted Mesh The SL Skeleton Slider Mapping Joint Positions Basics Welding Normals Avastar&Workbench Blender-2.This section is where you are going to find all the needed resources for creating mods, addons and other content related to my products. Exported Rig (Extended or Basic, user decision)Īnd here is what your users will actually need to do: Configure.Fix Reference Meshes (does not matter, is already correct).
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